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口袋妖怪黑2/白2存档修改器PokeGen下载

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发表于 2012-6-25 10:51:17 | 显示全部楼层 |阅读模式
转自多玩:http://bbs.duowan.com/thread-27872615-1-1.html

3.1.13汉化版下载地址:http://pan.baidu.com/share/link? ... 9&uk=2000007385

3.1.13 - February 16, 2013
ADDED: Windows XP support

3.1.12 - February 16, 2013
FIXED: The trashbyte fixes were relegated to JUST gen 3 pokes.

3.1.11 - February 16, 2013
FIXED: Trashbyte issues relating to gen 3 PalParking.
CHANGED: Updated all location names for the worldwide Black 2/White 2 release.

3.1.10 - August 11, 2012

ADDED: To help blind users, Pokemon icons are now able to be tabbed through and have text associated with them for screen readers.  There are also special keyboard "commands" that can be given to them when one is focused.  Enter will view the Pokemon's data, shift + enter will set the data, delete (not backspace) will delete the Pokemon, and the space bar will toggle whether or not it's selected.
ADDED: You can now choose the language to force save states to load as.
FIXED: Generation 4 Pokedex code generation had the caught and seen data reversed.
FIXED: The Pokedex language flags were always being forced to have the program's language if no flags were set.  Apparently ALL of the games set it to 0 upon first seeing the Pokemon.  (Thanks to MicroChip for making me question this.)
FIXED: Meloetta's forms weren't available. (Found by Mordecai.)
FIXED: Generation 4 Wonder Cards that weren't in the first slot were being re-enabled upon saving. (Found by bmn13.)
FIXED: Switching from Black/White to Black 2/White 2, or the opposite, was causing problems with the Pokedex data. (Thanks to Draco856.)
FIXED: Save states from a language other than the one the program is using weren't loading as intended.  Now, they'll fail to load, rather than using invalid data.  This allows you to tell the program how to load it. (Thanks to Critical Tiger.)
CHANGED: Keldeo's form names have been updated to the official English names.  The Japanese ones were also updated to use Japanese text as intended. (Thanks to Guested for the Japanese help.)
CHANGED: The next release of PokeGen will require a manual update.  The update system has been modified to reflect this and will notify you when it's available.

3.1.9 - July 2, 2012

FIXED: Generation 5 item data wasn't being fully written, causing a limited number of items per bag to be saved.  (Found by turtlemark.)
FIXED: C-Gear erasing was still occurring as a result of some data not being set the way it was supposed to be.  (Hopefully that's the last of it.)
CHANGED: When the target game is set to a generation 4 game, the C-Gear tool will be disabled. (Thanks to rush2802 for reminding me.)

3.1.8 - July 1, 2012

FIXED: When loading a generation 4 save file, the Pokedex data regarding genders wasn't being loaded properly.  This was causing changes in gender seen data when saving the file.  No harm was done, just unintended changes.  (Thanks to rush2802 for indirectly exposing this to me.)
FIXED: Saving a Platinum/HG/SS save file was still writing data to an area intended only for Diamond/Pearl.  This was causing a "communication error" when attempting to share a Wonder Card.  (Possibly other issues as well.)  This problem won't be fixed if it's already affecting you.  You'll need to modify your save file manually to remove the data.  Information about it can be found here: http://projectpokemon.org/forums ... ewfull=1#post149261  (Found by rush2802.)
FIXED: The Mystery Gift flags set exclusively in Diamond/Pearl were being written when cards didn't actually exist, which wasn't the intent.
FIXED: Diamond/Pearl/Platinum Pokedex language bytes were being flagged with the currently selected PokeGen language when saving.  This wasn't necessary, as the games will leave the byte 0 when a Pokemon is first seen.

3.1.7 - June 29, 2012

FIXED: A flag wasn't being set for the C-Gear that was necessary to prevent the data from being erased on startup. (Found by Pingouin7.)
FIXED: The code generator language list would end up with multiple copies of the same language when changing the program language. (Found partially by mbruno.)
CHANGED: The code generator's game combobox will now be set to Black 2 by default when Black 2/White 2 is the target game.

3.1.6 - June 28, 2012

FIXED: The C-Gear export button was functioning even when an image wasn't in the save slot.
FIXED: The C-Gear dialog wasn't being updated when switching languages.
FIXED: The duplicates of the items DNA Link Pin and Forgotten Item in Black 2/White 2 were missing from the item list, causing them to be erased when loading a save file. (Found by turtlemark.)
FIXED: Save states were being mangled (although maybe not noticeably) if a C-Gear image was set to the save file slot.
CHANGED: The Black 2/White 2 location "PokéWood" has been renamed to "PokéStar Studios".  (Thanks to Guested.)

3.1.5 - June 28, 2012

FIXED: There was a significant issue with item loading that caused them to be erased. (Found by theSLAYER.)
FIXED: C-Gear data was being written regardless of whether or not one was actually selected into the save slot. (Found by theSLAYER.)
FIXED: The English language file was repeatedly being offered as an update. (Found by theSLAYER.)

3.1.4 - June 27, 2012

ADDED: If a save file fails to load, you're now given the option to forcibly load it as the game you choose.
ADDED: The PokeGen registry key is automatically cleaned up now.  (There were old values that were removed, like the "ignore save file checksum" one in this release.)
ADDED: There's now a button to load trainer information from the save file into the controls.
ADDED: C-Gear background image changing.  Black/White and Black 2/White 2 files can be used interchangeably.
       Code generation isn't available for these.  It may not be for a while, if at all.
FIXED: Generation 4 save file block selection wasn't always selecting the correct block. (Found by bmn13.)
FIXED: The item list for Black 2/White 2 was messed up in various ways.
FIXED: There was a buffer problem when loading generation 5 Pokemon that could cause a crash.
FIXED: The extra bytes editbox wasn't limited to 3 characters as was intended.
FIXED: If a save state failed to load, a file handle was left unclosed.  (Basically a memory leak.)
FIXED: Item loading wasn't properly handling invalid item IDs.
CHANGED: The locations "Hidden Cave" and "Ancient Path" for Black 2/White 2 has been changed to "Hidden Hollow" and "Relic Path". (Thanks to Guested.)
CHANGED: English item translations have been added.  (Thanks to Guested.)
CHANGED: The "Ignore save file checksum" option has been removed, as the ability to force-load a save file supersedes it.
CHANGED: Spanish translation updates my Migue4e.

3.1.3 - June 23, 2012

ADDED: Mystery Gift code generation for Black 2/White 2.  (Again, these codes are activated by pressing the buttons you specify when generating the code, THEN opening the X menu.)
ADDED: English translation of Black 2/White 2 location strings.  (Thanks to Guested.)
FIXED: The Mystery Gift IDs editbox wasn't limited to 2039 for generation 4.
FIXED: Switching languages caused blank item entries to have random text.
FIXED: Pokemon caught in the Dream Radar weren't displaying the correct location. (Found by Guested.)
FIXED: Black 2/White 2 game IDs have been added for code exporting.
FIXED: Checking "Seen" on a Pokemon with forms in the Pokedex wasn't selecting the default form.
FIXED: The Pokedex features weren't being set properly for Black 2/White 2.
FIXED: Form data and language data wasn't being written properly for Black 2/White 2.
CHANGED: The version information dialog is now more readable.

3.1.2 - June 22, 2012

FIXED: Selecting a Pokemon with new forms in Black 2/White 2 in the Pokedex would cause the program to crash.
FIXED: When checking "Seen" on a Pokemon with multiple forms, the requirement of at least one form under the seen list wasn't being met.
FIXED: Using "Set" on a Pokemon with new forms in Black 2/White 2 would cause a crash. (Found by swampert_pwns.)

3.1.1 - June 22, 2012

ADDED: Form data for stat calculations for Tornadus, Thundurus, Landorus, Kyurem, and Keldeo.
ADDED: Black 2/White 2 to the origin list.  This was also affecting the Pokemon data.
ADDED: Tornadus, Thundurus, Landorus, Kyurem, and Keldeo new form icons.
ADDED: Pokedex support for Black 2/White 2.
FIXED: Editing an existing item would always create a new item instead of changing the existing one.
FIXED: Loading a Black (2)/White (2) save state would cause a crash.  (Found by evandixon.)

3.1.0 - June 22, 2012

ADDED: Black 2/White 2 support.  (Note that this is very likely to be buggy at the moment.)
       Pokedex reading/writing is disabled for now for these games.
       The new form icons haven't been added yet.
       There may be other things missing/unsupported that I haven't thought of.
ADDED: DeSmuME save state support.  (This may not work for older states.  Please post bug reports if this is the case and it can potentially be fixed.  Include the save state file if you post.)
ADDED: Item editing.
FIXED: If a box slot other than 1 is selected, the "Send to" menu was disabling the wrong box. (Found by rush2802.)
FIXED: Extracting a Pokémon from a code wasn't obeying the target game.
FIXED: The form combobox was being alphabetically sorted when that wasn't intended.
FIXED: There was a potential buffer issue with generation 4 Wonder Card loading.
FIXED: If a Pokémon had a form value that it shouldn't normally have, it could cause the icon to not display.
FIXED: The directional buttons weren't displayed in the code generator's activation button list at all times.
FIXED: Black/White save file loading could fail at times when it shouldn't have.
FIXED: Generation 4 Mystery Gift display could put random text in the slot combobox if the card data was improperly modified.
FIXED: Generation 4 Mystery Gifts were being reactivated as long as the card wasn't "trashed". (Found by bmn13.)
FIXED: If a Wonder Card was present in any of the 3 slots for Platinum/HG/SS, extra data was being written to locations that it shouldn't have been.  In the case of Platinum, this was writing over 4-12 bytes in an area not related to Mystery Gifts.  (Found by MicroChip.)  (For more information on what was being written erroneously, look here: http://projectpokemon.org/forums ... ystery-Gift-problem)
FIXED: A byte that was previously thought to be part of the used Wonder Card IDs for generation 4 seems to not be used for that purpose and is no longer affected by the used IDs in PokeGen.  This shouldn't have caused any problems. (Found by MicroChip.)
FIXED: Switching games with a save file loaded was prompting with a dialog that had "Error" in the titlebar.
CHANGED: Improved the Mystery Gift display for generation 4.  It won't display card information anymore if no card actually "exists" there.[color]
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口袋新世纪的元老

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发表于 2012-6-25 11:03:21 | 显示全部楼层
和以前的修改器有些不同呢
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发表于 2012-6-25 12:03:43 | 显示全部楼层
- -看到英文之后我表示很淡定了……虽说这个用处不大……
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大剑鬼 Lv:36
发表于 2012-6-25 12:36:14 | 显示全部楼层
....虽然不错...不过似乎..很麻烦
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 楼主| 发表于 2012-6-25 12:48:45 | 显示全部楼层

回复 #3 lkla-ルカリオ 的帖子

美帝退散- -,反正我看纯英文的很DT,

感觉比pokesavbw好用,pokesavbw太复杂- -,
这个就改精灵的一些数据就行了,个体值啥的。
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碧蓝大海飞溅的水滴

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利欧路 Lv:15
发表于 2012-6-25 17:46:39 | 显示全部楼层
对于英痴来说
看得很蛋疼!!
悲欢离合总是伴随着人们的成长! 总有一天我们历经一些刻苦的事情! 但那是我们必须去面对的!不管是否愿意! 时间总是推进一切!
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发表于 2012-6-25 19:18:29 | 显示全部楼层
英文的……糟蹋好东西……
郑人买履,当年成双。一朝别离,生死迷茫。君成果冻,妻为胶囊。胃中相遇,携手天堂。
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宝贝龙 Lv:20
发表于 2012-6-25 19:32:31 | 显示全部楼层
哦,样子变了很多嘛···
等以后再用吧···
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发表于 2012-6-25 19:53:27 | 显示全部楼层
问楼主,如果把精灵改成闪光会不会有什么影响?例如不听话,以前玩就出现这问题
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 楼主| 发表于 2012-6-25 19:55:39 | 显示全部楼层

回复 #9 limweixiang 的帖子

按理说应该会不听话,改成闪光ID就会变,
具体我没测试,我就试了下努力值个体值什么的,都可以。
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论坛十周年纪念物


尤基拉 Lv:10
发表于 2012-6-25 21:00:46 | 显示全部楼层
感谢分享,改改努力和个体就好!!
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黑暗山洞中的修炼

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喷火龙 Lv:63
发表于 2012-6-25 21:11:57 | 显示全部楼层
谢谢楼主,我看不懂英文的,楼主的有一半汉化,简单多了!

《俺の妹がこんなに可愛いわけがない》が最高だ!
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鬼斯 Lv:5
发表于 2012-6-26 20:19:37 | 显示全部楼层
感谢韩枫啊,我正好弄点大师球出来=W=
С~
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发表于 2012-6-27 09:17:59 | 显示全部楼层
柿子怎么可以这么猥琐- -(咱从来不想改大师球,一直用金手指~~百分百捕获~~)
这款修改器界面比之前的顺眼多了~~
以上
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发表于 2012-6-28 11:43:02 | 显示全部楼层
开始攻略黑白二= =默默下载谢谢枫君
PS:看到四楼的签名档很激动啊,师忽~

[ 本帖最后由 蛇罗牙 于 2012-6-28 11:48 编辑 ]


看到PC还是这么活力真感动TCT
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