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本帖最后由 jiangzhengwenjz 于 2024-1-7 02:03 编辑
原帖地址:http://www.pokecommunity.com/showthread.php?t=274727
作者:Alexander Nicholi
Introduction
Welcome to the PokéCommunity Forums' original thread for my first public Pokémon fan hack, Pokémon Dragonstone Version. I created this game a very long time ago, when I was only 14 years old! Needless to say, a lot has happened since then – I have grown up, gotten married, and forged an incredible career in informatics which got its true start when I decided to get into ROM hacking all of those years ago. Furthermore, this fan hack, and its sequel, Pokémon Citrite Version, demonstrated not just my knack for technicals but also my creative talent as a game designer. This would set the stage for the founding of ARQADIUM in 2016 and later Xion Megatrends.
At the start of 2024, I decided to give Citrite and this game a final re-release of sorts, to commemorate how special and seminal these games were for me, showing you all what became of me because of them, and finally archiving them in several redundant, fool-proof ways so that they are never lost again. Believe it or not, I only managed to recover Dragonstone thanks to those spammy fan hack reuploader sites! Lord knows any original copies I possessed bit the dust years ago.
I would like to thank that site for saving Dragonstone, as well as the YouTuber TELLEMATEMATIKA for being the only let's player to feature it fully. I've embedded part one of their two-part walkthrough below. Lastly, I am happy to say I have fully re-done all of the in-game screenshots, not only rebuking those nasty Photobucket watermarks, but saving and post-processing them as high-resolution screenshots taken with VBA-M, scaled back with CSS so they look perfect even on Retina displays like mine.
You may remember the old thread looking a bit different. You can view it as it was for years before the final edition's commemorative thread rewrite on Archive.today by clicking here.
Concept
Pokémon Dragonstone was the first coherent game I ever did design or writing for. The concept came to me from a series of inspirational creative revelations I had sporadically at the time, where the names and ideas for much of the world originated, including the Opal Metropolis, Deadwood, and so on. I also knew that I wanted to build on the existing evil Teams from Ruby, Sapphire and Emerald, but I wasn't sure how just yet; this idea would persist not only into Citrite but even Pokémon SwowS. The names of Quaz and C.C.A.C.C. were lifted from a long-since-lost fan-made re-colour sprite sheet I found on Google Images, where somebody had poorly recoloured Team Aqua twice to make them. Beyond this expanded villain story arc and the worldbuilding however, Dragonstone never had a coherent story that followed from beginning to end. As my skills improved, it would be Citrite that received the benefits in its execution instead.
When Pokémon Citrite matured beyond being a fan hack and became known as Project Trinity, I sought to rescue the ideas I had originally with Dragonstone as well. As fan hacks, Citrite was a sequel of Dragonstone, but as fully-fledged video games, I reformed this game into being a sequel for Trinity. It is called Project Unity and has some worldbuilding likewise stored in folders in my office to this day. God willing, I will return to finish creating Project Trinity, its sequel Project Unity, and the third instalment in the trilogy called Project Eternity, all of which have beautifully coherent themes and worldbuilding lying in wait. Life has a way of keeping you, y'know?
This game ends after delivering Professor Yew's letter to Hinkage and beating Sammi, the first Gym Leader. As this is the final edition release, there will be no more updates for new content nor bug fixes. See the Known issues section if you are stuck.
下载链接:
链接: https://pan.baidu.com/s/1ZKjHvKy6qa-gHPubq-kGDA 提取码:
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