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Moemon Bonds beta v1.0.2【英文火红改版】

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时光印记Lv.3挥金如土勋章水中王者勋章Lv3Omega红宝石发售确认纪念章Alpha蓝宝石发售确认纪念章金银好CP-Ho-oh/LUGIA【里】金银好CP-Ho-oh/LUGIA【真·正常向】异化型LUGIA【M超梦版】

发表于 2026-1-23 11:05:32 | 显示全部楼层 |阅读模式
原帖:https://www.pokecommunity.com/threads/moemon-bonds-beta-v1-0-2-released.449641/
作者:Fantaseed

全新地图与剧本的改版,但进度不算多









































"A casual and wacky JRPG Moemon experience of Moemons catching Moemons."


What is Moemon Bonds?


Basically, it's a 100% Moemon world with Moemons in brand new world/ environment living like humans.

STORY:
By the power of the whimsy MOEMON GODDESS, you - (an amnesiac and clueless MOEMON Latios berry-picker in your teens)
were given a hellish curse. In order to get rid of this curse, you must abide by her every will. She told you, you must go on a moemon POACHING journey and stop the chosen one at all costs. Though, you must also persuade and relieve the hearts of the many MOEMONS she said.

Tread the path of the white shadows. Form bonds with your MOEMON companions you had MOENAPPED?! Unveil mysteries and secrets in this world of modernized MOEMON. Be the rival and bar the chosen one's tracks.

UNIQUE FEATURES:
MOEMONS(WHAT ELSE LOL?)
MOE POOL!(Own pool to do stuff?)
FOLLOW ME events and minigames!(experimental)
Double MOEbattles galore!
Exclusive MOE moves!
Moemon character mugshots!
New region/world!
New story!
MOE Sidequests!
Hidden secrets to be unveiled!
Physical and Special split!
Fairy typing!(<3)
Move alterations(bye constrict!)
Some moves from gen 4+
SELECTED Gen1-8 MOEMONS(Even Galar and Alola forms!)
EV-IV display screen
Drastic Item usage changes(no more unlimited revives/potions in-battle; which will make the battle even more challenging)
Lots of Dynamic dialogue choices
Moemons SUMMONING moemons
Some skippable cutscenes
Intensively Pokemon lore infested
Many more QoL changes...

BUGS:

---No Pokedex you ask?
(FIX: Pokedex isn't intended for this moemon-only world.)

---When single battling a wild moemon, another one might pop out when you defeat the moemon(low % chance.)
(FIX: Just fight the second wild mon normally.)

---A certain moemon fight appear to be buggy

---Sometimes, evented battles' pre-battle mugshots don't appear as intended.

---Sometimes, when loading through a savestate, your first mon won't use a move at first turn.
(FIX: Fight a wild moemon first before heading to a non-wild battle.)

---DISABLE/REFLECT/LIGHT SCREEN/ANGEL GUARD/LIGHT SHIELD move causes glitchy text but not crucially game-breaking(must be because of the extended and overwritten movesets code)
(FIX: Wait for the move dialogue to finish and the battle will continue normally.)

---DITTOs might appear in your slot when you enter the indoor pool if you didn't arrange your team properly(thankfully, they just temporarily replace the images and they'll revert back to your actual moemon when you leave the pool)
(FIX: Always put LANIA at first slot and MIO at 2nd slot before entering the MOE POOL. Until I found a way to silently force order your team :v)

---Teleporting Follow me event character at entry?
(FIX: It's an intended glitch to fix the limited capabilities of following characters.)

---Following event character goes offway when mashing directional buttons too quick, while a textbox is still visible or at map entry.
(FIX: Exit the area to restore Following character's direction)
(FIX2: Just please don't mash directional buttons simultaneously, Followers here don't like multitasking :v)

---Cutscenes and dialogues in dynamic caves take longer to load, in order to avoid unnecesary glitches.
(FIX: Just have patience...)

---Releasing your starters will cause undesirable effects(I MEAN WHY WOULD YOU RELEASE THESE CUTIES!)
(FIX: Just don't release these cuties for the love of the MOEMON GODDESS! THEY AREN'T USELESS!)

---Attempting to obtain Exxegcute, Exeggutor, Cubone, Marowak or any of the few UNOBTAINABLE LEGENDARY moemon illegally will cause unprecedent effects(Thus they are unobtainable.)
(FIX: NONE...as of this moement)

---Dialogue errors and gramatical errors?
(FIX: English isn't my mother tongue but I do hope it'll be atleast understandable and clear even for young ones.)

---Unchanged cries...
(For now cries remain unchanged. Until I find a working tool on my old pc to change pokemon cries.)

---Missing Moemon/Pokemon icons?
(Roster of mons aren't yet finalized and I don't have the other pokemon icon sprites beyond gen6+)

---Custom and awkward moves animations cause unprecedent effect animations?
(FIX: I advise you to turn OFF battle animations for now.)

--Losing in an event battle and then fighting a wild moemon causes a game-breaking bug.
(FIX: DO NOT SAVE when you did this process. It is advisable to restart your emulator and reload your last save file before the event battle. The next major patch will fix this critical bug.)

BETA CONTENT OFFERS:
4 villages(towns)+mystery areas+main events+side events+Partial part of the story(18%]

CREDITS:Blizzwhite
Septentrion
McMagister
Yummy
Toot
Moetal
Fuwuii
Leafjewel
Scraggy
Fwhe
Manor
Icsiang
Softcore Cookie
Wafu
Random
Cheekycat
Nerak55
Yog-Sothoth
Filth-sama
Shuyo
Munya
Atelier
Homicidalwolf
Japanese named moemon sprite artists

Programs used:
Advanced Sprite Editor---(Hackmew)
Advance Sprite position Editor---(Hackmew)
Gen3 Hacking Suite---(karatekid552)
Gen3tools
Pokemon Game Editor---(Gamer2020)
Advancecry---(Shiny Quagsire)
Advancemap 1.92---(LU-HO)
Advanced palette editor---(Hackmew)
Advanced trainer---(Hackmew)
Advanced Pokemon Icon editor---(Hackmew)
Charactermaker Pro---(Enterbrain)
Free space finder---(Hackmew)
GBA Intro Manager---(Diegoisawesome)
HxD---(Mael Horz)
Irfanview---(Irfan Skilijan)
LunarIPS---(FuSoYa)
LSA Intro Text Editor---(???)
ModExe---(LyKo)
Nameless Sprite editor---(Link12552)
Nameless Sprite editor 1.7---(Link12552)
NTME---(D-Trogh)
PGE---(Gamer2020)
NUPS---(???)
Overworld Editor RE---(Xeon/Hackmew)
Overworld Manager---(Kimonas)
Photoshop CS6---(Adobe)
TL's Quick enhancer---(The Learner)
Visualboy Advance-M---(VBA-M dev team)
XSE---(Hackmew)
Un-LZ GBA(French)---(Hackmew & Link)---No I'm not French
Thumb compiler---(Hackmew)
Pokemon Text Editor 1.1---(HopelessFrench)
Tile Helper Advance---(???)
Sphere Editor---(Chad Austin)
MS Paint Win7---(Microsoft)
Pokemon Fire red 1.0 (BPRE)---(Nintendo & Gamefreak)

Tutorials:
Anthroyd
Hackmew
Gold
Sierraaffinity
Avara
Diegoisawesome
Dr. Seuss
Jambo51
Colcolstyles

OTHERS:
Compumax---(ASM)
Green Jerry---(HGSS Textbox)
Omega---(Battle BG Patches and Hp box patches)
Jiangzhiangzhengwenjz(EV-IV Display screen ASM)
Fansity---(BW screenies)
Hackmew---(info)
Anthroyd---(Info)
Gold---(Tiles and info)
princessphoenix---(Tiles)
Rata---(Corrupt Berry woods tiles)
MrDollsteak---(ASM)
Shiny Quagsire---(ASM)
Touched(Follow me routine)
Sparkles
Corvidea
Atrius
Scizz
Nintendo
Gamefreak
Tauwasser
Jiggly
Mastermind X
Jambo51
Colcolstyles
xGal
Tutti
dark01
Darthatron---(Slide in mugshots)
JPAN---(No, I didn't use JPAN's hacked engine here, so it is still BPRE)
FBI
Metapod23
Hex Helper Double OH
Joexv---(ASM)
Spherical Ice---(ASM)
Doesn'tKnowHowToPlay
Ikarus---(BASE ROM Outdoor Tiles)
noirhaya---(HGSS Tiles and Interior tiles)
WesleyFG(Some tiles)
Chacha Dinosaur
Cope(Tiles)
Phyromatical(Tiles)
longlostsoldier(Follow me patch)
nehernandez
Peco
Hobo(facertimer9001)
Jenvixen
Kadokawa
Pokecommunity
Whackahack
Latios OW, Latias OW, Chimecho OW, Arcy OW: Fantaseed
Smartphone sprite: Fantaseed
(Yeah, I'm a noob at this, you can use these sprites or whatevs)

CREDITS NOTE: Please do tell me if there are people I have missed/uncredited who had their assets and resources used/shown in the romhack that I haven't mentioned yet.

IMPORTANT AUTHOR'S NOTES:

(This is an unofficial Moemon project. Thus, it is not affiliated with the Moemon development or Moemon project community.)

(Not tested with randomization.)

(Mild Adult humor and situations are in the game's content, proceed with caution and an open-mind.)

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链接: https://pan.baidu.com/s/1DOOzbMawjcq1GQ-qJc8ylg 提取码:
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