|
原帖:https://www.pokecommunity.com/threads/yitria-resurrection.421600/
作者:Derxwna Kapsyla
"On the ancient fields of Kaiyomi, a catastrophic battle between two entities occurred, resulting in the complete change of the Zirconial Continent forever... now, far into the future, their conflict will finally reach its conclusion."
Intro
Welcome back to another round of "Derxwna Makes Games", starring The Badman himself, Derxwna Kapsyla! Today's project is one that's near and dear to my heart, something I've been planning and working and reworking on over and over, on and off, for over a decade now. A project I refer to as "Yitria Resurrection". Yitria Resurrection is a Fangame built in the Essentials engine. It plays like your traditional game (Gym-Driven Story, League, etc), and will be relatively easy to get into (unlike my Touhoumon projects, which have the 36 element type chart from the depths of the Abyss).
Premise
The game itself tells the story of Robin Grace and their travels throughout the Yitria Region on their way to becoming strong enough to get recognized by the International Pokemon League Committee, and receive an invitation to the prestigious Grand League Tournament. To do this, they register for the Yitria League Circuit, which consists of the traditional fare of challenges for would-be Masters; the eight regional gyms, and the ever-challenging Pokemon League. The going isn't easy, as not all the Yitrian Leaders and Elite adhere to the traditional method of challenging trainers; from synthetic Pokemon to those associated with defensive strategies, going as far back as the ancient past to the far reaches of space, the Best of the Best choose to have their challengers build diverse teams, ready to take on anything.
Features
Every game has to have a list of features that makes them stand out, to really let the players know what sets this apart from the other games on the block. And, while this game may be simple, it does have its fair share of unique features! A list of them can be read below.
Pokemon and game mechanics up to the 6th Generation (the 7th Generation will be added- eventually! At the very least, certain aspects will be!)
A simple game, a simple plot. A goal to become the strongest trainer in the region, and an evil team to try and stop. We're really going back to our foundation here!
Regional Variants! ...When I get the proper sprites and code for some of them! :wacko:
Two new Pokemon, one of them being the well-known MissingNo itself, the "box legendary" of this game. It'll even have a unique ability just for it!
A Journal system so you can keep track of where you are in the game, as well as the sidequests you've undertaken.
A "Sandbox Mode" that, when the game is finished, will allow you to have total control over how you want to play the game. In the current demo releases, it is inaccessible and incomplete. You can see examples of how this works in my mod for Pokemon Reborn, as well as the Sandbox Mode for Touhoumon Purple made by Agastya.
That's it. No new types, no Shadow Pokemon, no second region, no super sprawling plot that'll take 100 hours to complete. This is me reigning myself back in, and using everything I've learned about game design, both in the philosophy and practicality, and putting it to use.
Other "features" that I've probably forgot to list, but will put here when I remember them!
Bugs & Issues
Tier 3 - Serious Game Breaking/Mechanic Altering Bugs
Nothing has been listed here yet!
Tier 2 - In the process of fixing
You might see a Black Void around the edge of some maps. While this doesn't break the game, it does look tacky. I am in the process of rectifying these, so if you notice any in the latest build please point them out to me!
Not really a bug but annoying; Some music tracks are too loud or quiet. I am in the process of adjusting the tracks so they're at a more uniform volume.
Some music tracks don't loop properly. If you spot one that doesn't, hit me up.
Tier 1 - Almost unnoticeable
Nothing has been listed here yet!
Tier 0 - I am fully aware of these and, for various reasons, cannot fix them
Move animations still use the generic Type-animations as part of Essentials. Unless you want to make custom animations for each and every move, this is unlikely to be rectified. I suggest playing with animations disabled.
Yes, I am aware several graphics are generic. They are placeholders until I can get some proper assets for NPCs. Please do not tell me of this, unless you are offering to rectify this issue yourself. In which case, please contact me at your leisure! Help is appreciated!
Credits
== Graphics ==
Kasael:
- Yitria Town Map
SoulfulLex:
- EV/IV Checker Screen
Pokemon Acanthite Team:
- "The Tileset"
Zexion21
- Pokemon League Logo (https://zexion21.deviantart.com/art/Unova-League-Symbol-200425379)
Mr. Gela
- Windowskin Pack (https://reliccastle.com/resources/196/)
Love Albatros
- Yitria Gym Badges
- Hibaktol Sprite
Deo:
- Icon rips from Gen official games
xUMG:
- Custom Pokeball Overworld Graphics
Princess-Phoenix, LunarDusk, Sparta
- Generation 6 Overworld Sprites
Amethyst & the Reborn Team
- Various tiles from Pokemon Reborn
- Battle backgrounds
Ulithium Dragon
- Various custom tiles (Sideways-facing TV, Reverse-ways facing TV)
Coronis:
- Leaf/Blue Trainer Sprite
ShadowGate31:
- Primal Dialga sprites
- Shadow Lugia sprites
KinectedWires
- Gen 6 Hex Maniac trainer sprite
== Scripts ==
SoulfulLex:
- EV IV Checker Interface
Kiedisticelixer:
- Controlable Text Input Settings
Marin:
- Map Exporter Script
- Turbo Script
- Easy Questing Interface
Deo:
- Custom Day/Night Tones
Mej71:
- Teleporter Relay Script
Vendily:
- Ambient Overworld Cries
Nuru Yuri:
- FModEX Plugin
- BGM Trainer Intro Themes
Maruno:
- Enhanced Trainer Movement
KleinStudio:
- Footprints Script
Boonzeet:
- Efficent Water Puddle Animations
Amethyst, Bethesda:
- Text skipping resource
== Audio ==
Mark DiAngelo:
- Wind (http://soundbible.com/1810-Wind.html)
FreeSFX (http://www.freesfx.co.uk/)
- Heavy Wind
Random Talking Bush:
- Generation 7 Era Pokemon Cries
Masato Kouda:
- Battle! Team Galactic (Super Smash Brothers Brawl)
Go Ichinose:
- Various official tracks from Pokemon.
Morikazu Aoki:
- Various official tracks from Pokemon.
iteachvader:
- Ripped Gen 3 sound bytes
== Large Kits ==
Generation 6 Kit:
- WorldSlayer (Project Organization. PBS File Editing)
- mej71 (PBS file editing)
- karstictrainer (PBS file editing)
- TheDeKay (PBS file editing)
- viperk1 (PBS file editing)
- SunakazeKun (PBS file editing)
- Radical Raptr (PBS file editing)
- RPD490 (PBS file editing)
- Takyon! (PBS file editing)
- Pokegod7020 (PBS file editing)
- Drakath569 (Research)
- Florio (Research)
- MrDeepDarkMind (Research)
- snooper117 (Research)
Generation 7 Sprites:
- Amethyst
- Jan
- Zumi
- Bazaro
- Koyo
- Smeargletail
- Alex
- Noscium
- Leparagon
- N-kin
- fishbowlsoul90
- princess-phoenix
- DatLopunnyTho
- Conyjams
- kaji atsu
- The cynical poet
- LuigiPlayer
- Falgaia of the Smogon S/M sprite project
- Pikafan2000
- Lord-Myre
- Marcello (Alolan Exeggutor Compatibilty Scripts)
== Special Thanks ==
Maruno: Current developer of Essentials
Enterbrain: Developers and Copyright Holders of RPG Maker
Game Freak: Developers of the Pokemon franchise
链接: https://pan.baidu.com/s/1vb3U-eefENFntIfcmX3mXw 提取码: |
|