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NDS模拟器No$gba 2.6a下载

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发表于 2008-7-15 11:55:33 | 显示全部楼层 |阅读模式
本帖最后由 jiangzhengwenjz 于 2016-8-11 14:57 编辑

本帖下载已失效,请至此贴下载:http://www.pmcenter.cn/forum.php ... &extra=page%3D1

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No$GBA 2.6A下载地址:

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DP日文版&英文版ROM下载:http://www.pmcenter.cn/forum.php?mod=viewthread&tid=6376&extra=page%3D1

口袋中心超级钻石493改版1.3下载:http://www.pmcenter.cn/forum.php ... &extra=page%3D1

口袋中心BT白金版下载:http://www.pmcenter.cn/forum.php ... &extra=page%3D1


NDS模拟器No$gba2.6a发布,以下是更新内容原文:

23 January 2008 - version 2.6a
(faster 3d rendering, backup detect, rtc-irq, better texture interpolation,)
(perfectly accurate edge-marking, translucent-poly-id, shadow-poly support,)
(capture in vram display mode, debug gui/warnings, cpu/ipc/div/sqrt details)
- free-download: old no$gba v2.6 gaming version now free for everybody - enjoy
- debug/symbols: resize function for Alt+L symbol list window (saved in .ini)
- debug/internal: changed computer_id handling for compatibility with win vista
- nds/debug: allows nintendo to mis-use clipmtx_result for detecting their emu
- nds/debug: allows to override mis-declared-thumb-functions by crude $t labels
- nds/rtc: triggers IRQ when SI changes HI-to-LO (only when SI-IRQ is enabled)
- hll-version: demangles strange new "_ZN3txt3txtEii" and "_Z3txtii" type labels
- nds/gba/rcnt: allows to generate SI interrupts manually by toggling RCNT bits
- nds/gba/rcnt: internally memorizes rcnt-output bits (additionally to inputs)
- nds/rtc: passes rtc 1Hz/2Hz/4Hz/8Hz/16Hz or per-minute IRQ to rcnt SI input
- nds/3d: soft-speedup: uses clean 80286 shift opcodes (instead slow 80386 shrd)
- nds/3d: soft-speedup: new scaled side_clip_x allowed to re-remove pre_add_mask
- nds/3d: soft-speedup: scaled side_clip_x coords from 0..len to 0..7FFFFFFFh
- nds/3d: soft-accuracy: texture/color interpolation with variable pre_add_mask
- nds/details: emulates all newly discovered ipcfifo/div/sqrt technical details
- nds/help: added tech specs on div/sqrt (readonly results, start/stop timings)
- nds/help: added tech specs on ipcfifo (edge triggered, underrun, fifo-disable)
- nds/help: added user settings 076h (language mask) and header 01Dh (ique flag)
- nds/3d: soft-detail: edge-mark: recurses surrounding depth values (less only)
- nds/3d/help: added more technical notes on edge marking (depth and polygon_id)
- nds/a22i: auto generates chinese crc upon .fix directive (only if version=2)
- nds/help: added info on chinese title in icon/title region (addr/version/crc)
- cpu/internal: reduced 32bit test/and to 8bit (al/bl/cl/dl instead eax/ebx/etc)
- cpu/detail: emulates mis-aligned thumb bx/blx and arm bx/blx (with warning)
- cpu/detail: emulates mis-aligned rd=r15 in arm alu opcodes (thanks jonathan)
- nds/3d/help: added double-blended-edge-glitch (edge-marking plus anti-alias)
- nds/3d/help: added translucent-edge-glitch (edge-marking plus anti-aliasing)
- nds/backup: supports re-detection (games with faulty initial initialization)
- nds/backup: added bus-width auto detection (redirecting to new general types)
- nds/backup: added new types (3x general types) (and 1x sanyo, thanks flubba)
- nds/3d: soft-detail: edge-mark: handles edges at screen border (via clear_id)
- nds/3d: soft-detail: edge-mark: applies edges in respect to surrounding pixels
- nds/3d: soft-detail: edge-mark: internally stores edge_flag for possible edges
- nds/debug: allows some games to initialize not-existing port 4001004h to zero
- nds/debug: allows nintendo to use faulty ldmib with base-inclusion-writeback
- nds/debug: allows nintendo to use invalid stmib/ldmib user bank writeback
- nds/debug: allows nintendo to write more serious nonsense to (R) baseband regs
- nds/timings: re-fixed arm7/arm9 sync (new arm9-66MHz timings vs arm7-33MHz)
- nds/video: supports capture from 2d/3d engine in vram display mode (nanostray)
- nds/help: added note on undoc nds7 port 4001080h (used by ds-lite firmware)
- nds/help: added optical mouse sensor (slider controller) (thanx daniel palmer)
- nds/help: added firmware wifi internet access point settings info (thanks cue)
- nds/help: added user settings 066h (year) and 075h (ext language) (thanks cue)
- screenshot: converts 32bpp images to 24bpp (smaller and more standard files)
- nds/3d: soft-detail: prevents rendering of translucent polys with same poly_id
- nds/3d: soft-detail: supports shadow polygons (mask/render, step 1 and step 2)
- nds/3d: soft-speedup: scaled perspective correct clp.x from 0..len to 0..7FFFh
- nds/3d: soft-speedup: mmx: faster texcoord_clipping (no_repeat,repeat,flipped)
- nds/3d: soft-speedup: pre-calc tex_clip proc, collapsed 32:32 tex_xy to 16:16
- nds/3d: soft-speedup: pre-explodes edge_color_table, optimized alpha blend
- nds/3d: soft-speedup: mmx: processes two rgba-pairs and tex_xy-pairs at once
- nds/3d: soft-speedup: mmx: nonlinear color_rgb and texcoord_xy interpolation
- nds/3d: soft-detail: stores fog bit in framebuffer (opaque/trans=replace/and)
- nds/3d: soft-speedup: mmx: linear color_rgb and texcoord_xy interpolation
- nds/3d: soft-speedup: merged texture addressing and blending into single proc
- nds/3d: soft-speedup: mmx: faster texture blending (modulate/toon/highlight)
- nds/3d: soft-speedup: pre-calculates soft3d_tex_blend_proc for blendtype/mmx
- nds/3d: soft-speedup: uses mmx (if present) (otherwise stays 80386 compatible)
- nds/3d: soft-speedup: collapsed scanline_rgba from 32:32:32:32 to 8:8:8:8 bits
- detect: added no$gmb-386/486/cpuid detection, internal: rdtsc (3d/re selftest)


新版再次改进了模拟器3D画面速度,增加了存档类型自动检测功能以及贴图纹理修正等等。


模拟器使用方法:

打开模拟器,选Options→Emulation Setup进入设置(或按F11进入),把存档类型设置为AUTO。设置完毕后保存设置(Options→Save Options)再重启模拟器(Reset)就可以开始游戏了~


模拟器设置:


觉得速度不够的话就把Realtime,Auto改成Realtime*2,Auto~


DP截图:







这是模拟器默认的按键(Options→Controls Setup进入设置,可根据个人喜好修改)...

点评

新地址http://www.pmcenter.cn/forum.php?mod=viewthread&tid=56690&extra=page%3D1  发表于 2015-1-27 21:43
诺贝尔长期潜水奖、奥斯卡终身隐身成就奖得主
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发表于 2008-7-15 23:56:44 | 显示全部楼层
怎样用的啊?
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新伙伴的欢笑

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发表于 2008-7-16 10:09:38 | 显示全部楼层

这个有没有联机功能?

RT。。。。
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发表于 2008-7-16 14:51:39 | 显示全部楼层
不懂。。。。
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发表于 2008-7-16 21:23:50 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
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发表于 2008-7-16 22:32:19 | 显示全部楼层

怎么加积分啊

如题,我也好想下啊,要1分.......
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发表于 2008-7-17 07:41:37 | 显示全部楼层
我看不懂...
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发表于 2008-7-17 12:11:39 | 显示全部楼层
下载看看,不错
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发表于 2008-7-17 23:21:07 | 显示全部楼层

回复 #1 lyft 的帖子

要看看喔!!!!好像不錯的!!
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发表于 2008-7-18 15:16:51 | 显示全部楼层
谢谢
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发表于 2008-7-20 12:35:27 | 显示全部楼层
ha5
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发表于 2008-7-21 11:33:35 | 显示全部楼层
谢谢分享
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口袋学堂外的努力

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发表于 2008-7-21 22:38:50 | 显示全部楼层
感觉不错啊~~挺可爱的~~~虽然看了说明还不是很会使……

[ 本帖最后由 海皇牙 于 2008-7-24 22:31 编辑 ]
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口袋学堂外的努力

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发表于 2008-7-22 13:02:49 | 显示全部楼层
不知道是不是我的机子不好啊 感觉还是有些小卡的
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发表于 2008-7-22 16:08:32 | 显示全部楼层
顶 ~
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