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游戏作者:The Scarlet Sword
原帖地址:https://www.pokecommunity.com/showthread.php?t=360339
最新版本:Public Beta 1.09
发布日期:2016-03-23
改版基于:Pokemon - Red/Blue Version (UE) (美版红蓝)
这个改版出场的精灵阵容在初代改版中可算是相当豪华的。
新增恶系、钢系、妖精系三种精灵属性,50 多个新的技能。
除了初代原有的 151 种精灵,又增加了 103 种新的精灵。
所有 254 种精灵在此改版里都可以找到,想全图鉴要花点心思。
画面已经增强为彩色版本,应该选用 CGB/GBC 模式进行游戏。
有初代精灵造型和二代精灵造型两个系列,可按个人喜好选择。
可选择普通模式或挑战模式,挑战模式的对手更强且智能较高。
另有增强难度模式,战斗中限制物品的使用,经验不会有加成。
红改版是男主,蓝改版是女主,两个版本的图鉴还会有些不同。
开始新游戏时,可以选择属性克制反转来体验另类的战斗效果。
Welcome to the world of Pokémon!
You've finally been granted your Pokémon Trainer's license. Now, it's time to head out to become the world's greatest Pokémon Trainer. It's going to take all you've got to collect 150 Pokémon in this enormous world. Catch and train monsters like the shockingly-cute Pikachu. Face off against Blastoise's torrential water cannons. Stand strong when facing Pidgeot's stormy Gust. Trade with friends and watch your Pokémon evolve. Important—no single Pokémon can win at all. Can you develop the ultimate Pokémon strategy to defeat the eight Gym Leaders and become the greatest Pokémon Master of all time?
The Original Idea:
This game originally started out as a Generation 1 competitive modification. A few articles on Smogon's premier webzine, The Smog produced fascinating reads about how moves and Pokemon introduced in later generations would reshape RBY a few years ago during the Gen 5 era. Having played competitive RBY several times throughout the last ten years, along with the recent discoveries by Crystal_ regarding mechanics we either entirely forgot about (Stadium 2, anybody?) or completely slipped our eye throughout the years motivated me to bring this base concept to life.
What Moves You: Later Gen Moves that would redefine RBY
GSC and ADV Underdogs that Would Have Hit Big in RBY
DPP and BW Underdogs that Would Have Hit Big in RBY
Relive the very first generation of Pokémon games, in time for the franchise's 20th anniversary! Red and Blue DX provide several new updates to the original pair of Pokémon games that breathe new life into these classics while still retaining its original characteristics, including popular enhancements from some more recent Generation 1 hacks for a 'best of' experience; check out the Credits section for more on that.
● Trading and battling has been preserved in its entirety. Link up with a friend online through TGB Dual or play on a modded Pokémon Showdown server. See the TGB Dual/Showdown Tutorial document within the .rar file for more information.
● Now, you can play the entire game in color! Red and Blue DX have been upgraded to a full-fledged GameBoy Color game.
● Don't like the old, drastically different Generation 1 sprites? Now you can choose between the Generation 1 and Generation 2 sprite set!
● Pokémon now look more vivid than ever! The monsters have updated colors to match their official art.
● There's 103 new Pokémon - 254 for you to catch in all, up from 151 in the original games. Can you find them all?
● Pokémon look sharper than ever with updated back visuals!
● Newer Pokémon players can enjoy an updated type chart from the recent generation of Pokémon games. Introducing the Dark, Steel and Fairy types! [Fairy is classified as a Special type.]
● Choose which version you play carefully - Red and Blue now have many differences!
● 4 difficulty settings for you to play! (see note *4 at the bottom)
● 50+ new moves!
● Unique new cries for all new Pokémon!
● Evolve your Pokémon with new items and evolutionary Stones! Some may even evolve depending on your location.
● The all-new Inverse Mode from X and Y! You can even switch it on and off before a Link Battle.
● All 254 Pokémon obtainable in one version - some will be way harder than others to find depending on which you play.
● Battle Factory and Battle Tent from Pokémon Emerald make their appearance!
● Now, there's even more things for you to accomplish after you've beaten the Elite Four - some trainers may even rematch you! Complete the Pokédex in addition to this and you'll face the most experienced trainer in the Kanto region...
● Several beloved quality of life features make their return, such as the Running Shoes and many more. (see note *1 at the bottom)
● Trainers will keep you on your toes with increased intelligence.
● You may now encounter rare and mysterious Shiny Pokémon! Some are even more colorful and polished than before.
● Tired of being unable to erase HMs? Now you can! HMs can now be overwritten at any time.
● Love to explore? The world of Kanto now gives you more opportunities to roam as you please.
● Some of the battle mechanics from the original games have been upgraded, such as Substitute.
● The worlds of Kanto come to life with a remixed soundtrack! (see note *2 at the bottom)
● The feel of the original pair of games can still be felt - many battle mechanics have been kept intact, as well as the original art work. For a more modern Red hack, I'd highly advise playing Red++. (see note *3 at the bottom)
Many more changes await you!
*1 = In the original games, you had to go to your Pokémon party menu and select HM moves to use them in the field. This now functions like it does in later games. Additionally, the speed you travel while Surfing and riding your Bicycle is now faster.
*2 = The soundtrack may also vary depending on your difficulty setting.
*3 = Things like critical hit mechanics, physical and special attack classification, and the Special stat remain like they were in the original games. Some things have been changed, however.
*4:
Normal Mode (H1) keeps the difficulty nearly unchanged from the original game.
Normal Mode+ (H2) disables Shift Mode, the ability to use items in battle, the ability to gain experience for your stats in battles, and the Lucky Egg item.
Challenge Mode (H3) raises the "level curve" and changes the rosters of enemy Trainers drastically, much like Black and White 2's Challenge Mode. It also introduces level scaling on important Trainers, such as Gym Leaders, and sets hidden values on opposing Trainer's Pokemon and their intelligence to maximum. The order of progression the game expects you to take changes after you reach half way through Kanto. Be aware!
Challenge Mode+ (H4) also disables Shift Mode, the ability to use items in battle, the ability to gain experience for your stats in battles, and the Lucky Egg item. This is Red and Blue DX's hardest difficulty setting. The order of progression the game expects you to take changes after you reach half way through Kanto. Be aware!
Status:
Beta tested by me almost entirely (RIP), 100% playable from start to end.
Changelog:
1.00:
● Initial release.
1.01:
● Fixed the Game Corner Ditto's level being over 100.
1.02:
● Fixed Shiny Stone messing up the bag + Floette can now evolve properly with it
1.03:
● Slowpoke now evolves properly via Link Stone
1.04:
● Underleveled trainers in Saffron Gym fixed
1.05:
● Oak now gives out 5 Poke Balls at the start of the game (Thanks, Mateo!)
● Minor text inconsistency fixed in Celadon Department Store
● Adjustments to the prices of Game Corner Prizes
1.06:
● Field surfing engine fixed (again, thanks Mateo)
● Fixed an issue where you could see the diploma + obtain the Shiny Charm with only 1 Pokemon caught
1.07:
● Gen 2 Front Sprite patch is now a thing
● Amulet Coin fixed
● No Music patches removed
1.08:
● Mareep's growth rate corrected
● All Pokemon now have Gen 2 sprites in the Gen 2 sprite patch
● Fixed crash when you tried to evaluate a completed pokedex with Oak
● Slowpoke and Poliwrath now evolve correctly
● Arbok now has it's Gen 1 pattern
● Surfing text fixed
● Even more custom pokemon palettes for Gen 2 and Gen 1 sprites. Nearly all Pokemon have two different colors in their Gen 2 sprites now
● More custom shinies
● HP Drain on Substitute bug fixed]
● Swift no longer hits digging or flying users
● Sucker Punch now has its canonical effect (does not hit the opponent if it does not attack)
● Updated player trainer back sprites
1.09:
● All Gen 1 sprites whose Gen 2 palettes did not mesh well together have been reworked so that they can use the full four-palette coloring (in reality, two colors) properly.
● A few new Gen 2 sprites as well.
● Typo fixes in some dex entries.
● Battle Factory now has an Inverse on/off switch! It can only be toggled within a Factory challenge, however. (credit to Unown Lord for suggesting this)
1.10 (future release):
● Automated Repel system has been added. Credit to ShantyTown. Was originally in the pre-public beta release but removed due to a reset glitch.
● The Flabebe line now have actual shiny palettes! Also, their sprites have been fixed.
Screenshots:
TO DO LIST:
● Nothing as of right now.
Bugs:
(you should be reporting these to me in this thread if they pop up)
● Occasional graphics quirks depending on the emulator you're using. This is related to the color hack implemented. To be precise, the original VBA and TGB Dual will have a white screen during menus at times. Your game has not crashed, just exit out of the menu by hitting A or B and it'll be back to normal - this is related to vblank issues. I recommend using BGB or VBA-M, though I do believe VBA-M has a bit of issues with it too. I'm not sure.
● Every other bug in RBY still exists except for Missingno and the item duplication glitch
Credits:
Note: If there is any change at any time – if you are NOT okay with a feature using the original code being used, it will be generally rewritten (or outright removed) ASAP.
Ideas/Coding:
Cause without these things and the people that made them originally, the hack wouldn't be what it is.
Most of these things are easily possible to do regardless – some not so much, and the ideas and work these people put out originally helped me shape this hack.
Keys:
[Original] denotes the code has not been touched at all.
[Replaced] denotes the code has been rewritten entirely.
Everyone that made the Red and Blue disassembly project a reality. Seriously, without that this hack would not exist, end of.
Sanqui/Sanky:
● Porting of Crystal's audio engine [Original]
● Instant text [Replaced]
● Separating of wild mons from trainers [Original]
● Porting of Pinball music
FroggestSpirit:
● Some songs from CrystalComplete
● Porting of TCG/Pinball music
● Pokemon Red Colorized [Original]
Drenn:
● Pokemon Red Colorized [Original]
Danny-E:
● Pokemon Red Colorized / Gen 2 Graphics Patch HUD [Original]
● Exp Bar [Original]
● Porting of TCG/TCG2 music
Mateo:
● Running Shoes [Original]
● Field Moves ((additional credit to Yenatch)) [Original]
● Ingame trade name OTs [Original]
ShantyTown:
● Battle Factory
● Shiny Pokémon
● Max DV/Shiny Ball idea + code [Original]
● Lucky Egg/Amulet Coin code
Dabomstew:
● Improved AI [modified]
Pigu-A, others:
● Battle Tent [modified]
● Female Trainer based off of Blue/Green from Adventures
● Leader Rematches, Oak [Original]
Sprites:
NOTE: Your name might be on here even though your sprite hasn't been used.
● Linnie
● BooGhostly
● BatteryManAAA
● Chaos Rush
● Fexiled
● Pokekoks
● Neslu9
● NICKTendo DS
● Fishmuffin
● Gors
● Javckdark
● ubasuteyama
● n_kin
● LinnCastillan
● Involuntary-Twitch
● CyberMaroon
● Seiyouh
● Dragonball253
● Pia Carrot
● Soloo993
● Chamber
● Cartoons!
● Linnie
● burstxshadowzx
● Various anons on /vp/
● ... and probably more.
Red and Blue DX was worked on by...
● TheScarletSword / CrimsonNagi - Coding w/ the Red and Blue disassembly, beta testing, planning
● PurseOwnah - Documents, beta testing
● krawky398 - Beta testing, shiny palette suggestions
● Purple Zigzagoon - Beta testing, shiny palette suggestions
● InnocentBoy – shiny palette suggestions
● Nyalicirno – Shiny Druddigon palette
● Alphex – Documents
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